Archive for December, 2008

Sons of Daily Tedium

Wednesday, December 31st, 2008

revered-and-relicsThe upcoming 3.0.8 patch, wherein we’ll be able to turn trade [Relic of Ulduar] for Sons of Hodir rep, cannot possibly arrive soon enough.

filtering heroic tanking loot

Tuesday, December 30th, 2008

A while ago I did a post on tanking blues from Northrend instances.  I got a surprising amount of use out of that list.  I’d take a peek at it before running with some PUG to make sure that I have quests whose rewards are actually useful.

I started running heroics yesterday — two Violet Hold clears so far with very little trouble! — so I thought I’d build a similar post for heroic drops.  I made it through a few screens of heroic drops, picking out pally tanking pieces by hand, before I got tired of it.

Let’s be honest.  Those posts, without analysis, are just static snapshots of WoWHead searches.  Let’s learn to go straight to the source.

I sat down to come up with a set of filters which would let us narrow in on tanking items.  I had been putting this off because I thought it would be pretty tedious but, you know, it wasn’t all that bad.  I’m still surprised by the number of people I find in-game who haven’t heard of WoWHead.  I figure more exposure for them translates indirectly to more effective pugs for all of us ;).

The search we’ll be analyzing is linked as ‘tanking heroic drops‘ over on the sidebar.

database-itemsWe want to see all items. It’s tempting to zoom in on plate items, but then we miss rings, amulets, cloaks, weapons, etc.

usable-by-paladinThis is a great way to filter out a lot of items that we can’t use.  Staffs, relics, idols, daggers, ranged weapons — all that nonsense.  This is a lot easier than trying to filter those all out individually.

level-200 This is how we limit to five-man heroic drops.  We’ll see later that we have a filter for items that drop from heroics, but that includes “Heroic” versions of 10-mans, what the rest of us call 25-mans.  We just have to know that ilevel 200 is used for Heroic drops.  One way to see this is to look at a given item slot and sort by ilevel.  You’ll can correlate the source column with the ilevel column.

broad-filtersThese are our very broad searches.  Searching for strength and stamina here is for the benefit of the non-plate slots.  This stops us from seeing all those int and spirit rings, for example.

no-pvpHonestly, I’m not quite sure why we need this.  It seems that PvP items are sneaking in past the heroic drop filter, which doesn’t make a lot of sense to me.  I continue my fine tradition of pretending that PvP doesn’t exist by filtering these items right out.

If you take a look at the results now you’ll see that we’re getting really close.  There are still lots of drops for our DPS plate brethren in amongst our nice tanking pieces, though.

specific-filtersThis is where our specific filters come in.  If you flip through the results you’ll notice that haste, armor pen, and crit are never combined with tanking stats.  At least, as far as I could tell.  We filter almost all of the DPS items by only seeing items that don’t have these stats.  There are still some DPS pieces left that only have hit or expertise, though, because those two stats are definitely found along-side tanking stats.  That’s OK, it’s only a few.

We have to be careful with these specific searches.  They reflect how Blizzard is currently spending an item’s budget on stats for a given role.  It could change at any time, and it might not even be valid for higher level items which might start to spend their increased budget on more stats.  It’s very situational.  But this set of searches seems to work pretty well for heroic drops for now.

Et viola.  In the end we’re left with a nice comfortable list of about 40 tanking items that drop from heroic 5-mans in wrath.  Instead of a static blog post, though, you have an interactive WoWHead search page to browse through!  You can zoom in on item slots by refining the search with subcategories.  You can sort by a given stat that happens to be a priority.  You can search amongst the results for bosses and zones.  Good times.

So go, search your brains out.  Don’t let WoW blog authors do it for you.

Visualizing gear upgrades

Saturday, December 27th, 2008

Over the past few days, since hitting 80, I’ve been gearing up for tanking heroics.  The first goal was to hit 535 defense to avoid crits.  The next goal was to get around 20k health.  No, it’s not a universal goal, but I’m aiming for it.

It was a lot easier to hit the defense mark than I had assumed that it would be.  I had been collecting quest rewards and boss drops with defense as I leveled through Northrend.  I grabbed some of the crafted Tempered Saronite and Daunting pieces from the auction house and was well into the 540s.

The problem is that those crafted pieces are relatively low level.  They have a modest itemization budget and they spend it on defense instead of stamina.  While I was comfortably past the defense mark, I was nowhere near the amount of health that people like to see.  At one point I remember having 535 defense, 19k armor, and 17k health.  Oof.

It was time to find items which had perhaps just a touch less defense but a lot more stamina.  I wanted to start with the upgrades that were easiest to achieve and which gave the highest gain in health.  How do we figure out which slots have the best potential upgrades?

I started by finding a WoWHead search which gave a decent summary of the pieces that I was interested in for each slot.  It took some fiddling, but I ended up being happy with simply searching for plate items added in wrath that have both stamina and defense.  I sorted the search results by item level.  This is simplistic, yes, but it does a pretty good job in this case.

Then I’d jot down summaries of the search results for each slot.  Looking at summaries of all the slots all at once seemed to be a great way to get a feel for which slots were ready to go and which slots needed more work.

Here, straight from the sticky note on my desktop, is an excerpt of the notes that I was taking:

chest: 187B: UP q+d 200B: DTK(H), HoS(H), Wrym ....
belt: 174G: Icecrown 184B: Oc 200B: DTK(H), UP(H) ....
boots: ebon, 200B: DTK(H), wyrm, TOK(H) ....
shield: 187B: CoS 200B: Nax(H) ....

Yikes!  But there’s some decent data in there.

We see that there’s an easy boot upgrade from Ebon Blade rep and after that it’s heroic drops and Wyrmrest rep.  We’ll probably get the Wrymrest rep from championing in heroics.   So once we get that boot upgrade from Ebon Blade we can probably move on to to other slots.

The belt slot is a disaster.   There’s still a green upgrade waiting in a quest reward in Icecrown!  Then a drop in The Oculus before we get into heroics.

And so on.  But man is that ugly.  It’s not a whole lot of fun to write down the results of all those searches so that we can see them all side-by-side.  Wouldn’t it be great if some software could do that for us?  I sure thought so.  I sat down and did a manual HTML mock up of the sort of thing that I’d like to see.  Here’s a screenshot that’s a link to the static HTML..

some-gear-upgrades

Each row has the items which are returned by a WoWHead search for a given slot.  We could order the items by whatever colum in the search we wanted.  In this case it’s item level, as indicated by the header.  Under each item is its source.  The source label gets a red background when that item is currently equipped.

Look at how much clearer this display is.  It still takes context to interpret but once you have that context then you can make some fast and powerful observations.

For example, we can see from the source labels that blue ilevel 200 items mark heroic drops.  The closer equipped items get to that point, the more ready that slot is for entering heroics.  The cloak slot, a Wyrmrest accord piece in this case, is good to go.  Equipped items which are far to the left of the heroic drops, like those stinky Boots of Not Awesome that dropped from The Nexus a million years ago, are slots to work on.  They have quite a few upgrades available before entering heroics.  In this case, the bracers are somewhere in between those two extremes.

That’s immediately obvious just from looking at the positions of the items.  In fact, we’ve sorted the rows by the position of the equipped items.  The slots at the top of the table have the most to gain by getting upgrades.  If this existed on some web site somewhere I could have just done this search and immediately seen which slots were lagging most behind.  Instead of having to dork about with manual searches and note taking.

If we can geek out for a minute, what we’re doing here is trying to get all of the important data viewable at the same time.  Imagine asking two people to sort 10 numbers.  You give the first person a single page with 10 numbers printed on it.  You give the second person a small book with each of the 10 numbers printed on its own page.  The first person will stare at it for a bit and have it.  The second person will be flipping around in the book trying to first remember what the set of numbers are before they can begin to sort them.  To throw a wild generalization out there: we’re built for analyzing what we see, not what we remember.

So the idea is to have some software get the gear progression data for all the slots in front of our eyes in a way that lets us quickly estimate which slots are furthest from our given goals.

Yes, I know, some sites come close to doing this.  Almost all of them are horrible to use.  Gear wishlist comes very close but has two giant flaws.  Its multi-page list fails to get all the data in front of us at once.  It could pretty easily offer a more compact layout.  Unfortunately, its fatal flaw is posted right there on the front page:

Gear wishlist is meant to be simple and is NOT configurable! It uses each source’s default rankings, power users should use the ranking sites directly.

Fiddlesticks.

If I had my way, WoWHead would implement this directly!  Please?  I know I missed Christmas this year, but it’d make a great.. Easter gift?  Are you guys listening?

If not, I’ll see if I can con Mrs. Zabery into taking a swing at it.  She writes web apps in python and JS for a living.  /swoon.

Ding!

Wednesday, December 24th, 2008

How many chances do we get to take a screenshot of our beloved main hitting 80? Yeah, one. Exactly one. I mean, I know how to count. I saw it coming. I was carefully knocking down the quests while watching the XP bar. I was prepared to have some fun shot of waving to the camera or — I don’t know — doing something awesome.

And then my brain fell out. I can’t explain it. I was paying attention one second and then the next I was on autopilot knocking down quest objectives and turning them in and.. AAAHH, THAT SURE LOOKED AND SOUNDED LIKE A DING! Wails on the screenshot button.

So, what’d I get?

ding-80

Yeah, that’s right. A horse’s butt. What? No, there will be no jokes about looking a gift horse in the butt.

Let’s see the gear that I was using when I hit 80. Oh hey, check this out! It looks like WoWHead’s magical mouse-over JS works for image maps!

ding-80-paperdoll

That’s almost all quest rewards, though a decent number of the quests required dropping dungeon bosses. For gear that was passively picked up on the way to 80, I’m pretty happy with it. Except for the lame bracers of lame sauce, of course. Those have been bugging me for a while now..

What’s next? I’d like to swing through the last few regular five-man dungeons to see the content. Then comes gearing up to 535 defense for heroics. Avoiding crits is the very least we can do for our friendly neighbourhood healers.

But first I think I’ll go share a bottle of wine with Mrs. Zabery. Cheers!

A UI snapshot

Monday, December 22nd, 2008

A while ago a friend asked that I do a post which describes the UI that I use.  I had been putting this off because, until very recently, I hadn’t put much thought into the layout that I was using.  It worked well enough for leveling.  Regular five-mans are still mostly easy mode so it didn’t really matter that I had some clunky targeting and keybindings for taunting.

I’m rapidly approaching heroics where I’m certainly hoping that the engaging difficulty will require a slightly more efficient setup.  I’ve spent a few hours over the last few days experimenting and have come to a system that I think will work well enough.  I figured that now was a great time to take my friend up on her request and try to share my thoughts on how my UI is set up.

First, here’s a link to the giant screenshot: Giant Screenshot.  The winning team of me and wordpress is too stupid (lazy?) to insert a nice tiny thumbnail.  This screenshot is from a regular run of The Violet Hold this evening that gave me a chance to try out the new unit frames in a five-man.  I’ve obscured the names of my pug-mates.  Though, in this case, they were pretty awesome!  Adding decent healers to my friend list is certainly paying off more and more over time.

Anyway!  We’ll handle each visual element in turn.  Starting at the upper left and making our way clockwise.

ui-snapshot-xperl

I’m using X-Perl for the player, target, and focus frames.  I tried to trim down a lot of the noise that X-Perl defaults to.  I turn off buffs and debuffs on all the frames except for the target.  I do sometimes like to eyeball the visual clutter there to get an idea of what’s going on.  Here you can see our pally healer judging light and my jugement of wisdom, for example.  I don’t use X-Perl for raid or party frames, though, which presents a bit of a problem.  With X-Perl’s raid and party frame addons disabled it doesn’t suppress the default blizzard unit frames.  Another addon, HideBlizzard, does a fantastic job of doing exactly what its name implies.  It has tick boxes for hiding most of the default blizzard UI.

ui-snapshot-sexymap

SexyMap is sexy!  This is a recent and treasured discovery.  I appreciate the simple square design and that it hides the buttons unless I mouse over it.  Fantastic, all thumbs up.

ui-snapshot-dbm

Here we have Deadly Boss Mods warning us about something or other during the fight.  I use this in conjunction with little notes about each boss to keep me from making stupid mistakes during bosses with fiddly mechanics.  I have to admit that I haven’t really configured this very cleverly.  Some of its raid warnings seem to be a bit much, especially when they’re confusingly still on the screen, if admittedly fading away, long after the effect has stopped.

ui-snapshot-pallypower

Oh, PallyPower, what would I do without you?  Screw up buffing my groups, that’s what.  It lets us assign buffs to classes and players,  turns bad colors when the buffs expire, and lets us click to refresh them.  It also coordinates with other PallyPower users and raid leaders to make sure multiple pallys get their buffs straight.  Having this means that we don’t have to worry about our buffs in grid, as we’ll soon see.

ui-snapshot-qbar1

Qbar: subtle but worth it.  It’s sitting to the upper right of PallyPower in the screen shot.  It’s a button bar that is automatically populated with usable quest items.  No more screwing around in bags trying to find whatever dingdong you’re supposed to throw at 18 turtles, or whatever.  I learned of this from a post over on Blessing of Kings on Qbar.

ui-snapshot-grid

OK, this is where things get interesting!  One of the things I hated about the X-Perl party frames was the sheer volume of information that it threw at my eyeballs.  I didn’t need the vast majority of it to do my job.  I realized a few instances ago that I was simply ignoring the party frames entirely.  They were so cluttered that it just wasn’t worth focusing in on them to try and pick out the information I needed.  This is where Grid comes in.

Grid lets me configure unit frames which only tell me what I need to do my job.  The red border around a unit means that a mob is targeting it.  If any other party member’s box goes red then I have to go spit on someone’s shoes and make sure they come after me instead of my little buddy.  The little blue box in the upper right means that the unit has a debuff that I can Cleanse.  The little green dot in the lower left is an incoming heal on the given unit.  The class-colored bar and blue bar in the background are health and mana, respectively, and the text under the name is a health deficit.  Not included in this picture are the cute tiny raid markers in the corners which match the markers on each player’s target.  This helps me to see when pug members aren’t following the kill order and might need a helpful whisper to remind them.

I found it rather eye opening to sit down and think about the information which I truly need to be a decent tank.  It was a surprisingly small amount of data and grid seems to be a great platform to display it efficiently. I’m sure I’m missing some things and will add things over time, but this feels like a great start.

The configuration interface sure is a beast, though.  There is hope!  You might find either of the fantastic post on Grid over at Resto4Life or Marcie’s post on Grid over at WoWInsider helpful.  I did.

I combine Grid with Clique to be able to click on the unit frames to cast spells instead of having to target and use a bound key.  For example, I shift-left-click on a unit with the red aggro border to cast Righteous Defense on them.  I have to admit that I’m still getting the hang of this.  There’s no visual reminders of which clicks are needed so there’s some mental load in mapping between indicators and weird mouse button combination.  I’m toying with the idea of choosing grid indicators based on the mouse buttons that I should be clicking.  For example, maybe the upper left corner means that the left mouse button should be clicked and the lower left corner means that the left thumb mouse button (button “4″?) should be clicked.  Something like that.

ui-snapshot-bartender

Here’s my other clever trick.  This is Bartender4 showing button bars with customized key bindings.  I’ve rebound movement to the mouse to free up my left hand entirely for casting spells.  The position of the bars match their position on the keys and the right set are used with the shift key.  The spells that I used most often are all on the left side and don’t need a modifier to be used.  Prot pallys in the audience will notice the spells from the 96969 threat rotation on the two rows in the lower left — 9 second cooldowns on top and 6 second cooldowns on the bottom.  The rotation then follows a rhythm of alternating between the two rows as spells come off cooldown.  I also use Bartender to manage the button bar on the far right of the screenshot which is full of spells that usually aren’t time critical.  Oh, and that’s OmniCC adding the cooldown times to the button faces.

ui-snapshot-chatty

On either side of the main button bars we have Chatty.  It lets us use teeny fonts, add timestamps, truncate channel names, and do all sorts of other crazy things to the chat windows.  I leave a bit in the far lower left for the command line prompt.

ui-snapshot-omen

And finally, Omen.  I learned to love it as a BM Hunter who didn’t pull aggro and it’s even more important for tanking.  Everyone’s already running with this so I don’t have to keep talking, right?  Right!

I think that’s it!  For now, at least.  UIs are always changing so there’s always something to talk about.  Maybe it’d be fun to make another pass at this in a few months to see what has changed.

OK, almost to 80!  Back to work!

Initial tanking trinkets in wrath

Saturday, December 20th, 2008

It’s pretty rare that we get snow up here in the Pacific Northwest.  Mother nature seems to have gone a little overboard reminding us of this by dumping a decent amount of show on us in the past few days.  So what do we do with ourselves after getting all bundled up under blankets and making a nice hot pot of tea?  Right, we learn about the tanking trinkets that arrived with wrath!  Clearly.

Yeah, I know, it’s another boring gear post.  I sympathize with folks who don’t also suffer from the specific kind of brain damagge which leads to enjoying this stuff.  I’m over here sympathizing while I happily play around on WoWHead.  Sympathy city, population me.

Why trinkets?  I noticed that they haven’t been seeing the same kind of upgrade love as the other slots in Northrend.  I’m questing in Zul’Drak and have run Drak’Tharon Keep and The Violet Hold and I’m still using the two defense trinkets that I had when I first arrived in Northrend.  There’s been a ginormous pile of melee DPS and caster trinkets but not so much with the tanking trinkets.

So I looked into it.  And, in the continuing tradition of using this blog to as a kind of research logbook, here’s what I found.

Raise your hand if you’re a miner and a smithy!  Yeah, me too.  We don’t get to play with these but we should mention ‘em for our tanking friends who got into more exotic professions.  The booster has a lame occasional threat buff, but at least it has a good deal of stamina.   The avoidance in the form of dodge, along with a decent shot of stamina, make the stone a step in the right direction.   The crab looks very nice indeed.  You could put whatever gems you needed in those slots to fine tune the stats that you’re after.

That’s it for quest rewards and non-heroic drops.  Wrath apparently doesn’t have a quest like Hellfire Peninsula’s Cruel’s Intentions which gave us an interesting trinket for our role right out of the gate.  I think this means that I’ll be trying to run HoL as often as I can while trying to reach uncrittable for heroics.  It would have to be Loken, though, wouldn’t it?

Here we have the drops from five-man heroics.  The gossamer’s proc won’t be winning any awards but that’s a heaping crap-ton of stamina.  In addition to helping juggle avoidance stats and diminishing returns, the block value from the talisman could provide a decent threat spike with shield of the righteous.  The offering would be a situational piece if you needed that little extra bit of mitigation and EH, it doesn’t feel like a core piece.

That’s it for trinkets we can buy from vendors.  I imagine it’ll be pretty common to use this and the seal when entering naxx.  Especially those of us who didn’t hit Northrend with nice toys from TBC content.

That’s a big chunk of defense.  That’ll make room to rotate in some other pieces from slots that were contributing to our uncrittable defense cap.

Is anyone else underwhelmed by these two drops?  I think I would have liked to have seen some on-equip avoidance from defender’s code.  I can see the rune being a decent DK tanking piece, with their parry fetish, but will the rest of us care?  My initial reaction is “meh”.

That seems to be it for the current content.  I’m assuming that we’ll be getting more treats as the rest of the wrath raids are rolled out.

Paladin tanking glyphs

Wednesday, December 17th, 2008

I haven’t talked about glyphs yet!  Honestly, it’s because I very rarely think about them.  They’re a relatively new way to make subtle fine tuning of our characters.  There’s a reasonably small number to choose from and they’re all available from the auction house.  We plonk down a bunch of gold and we’re done with it.  It’s certainly not as large a struggle as trying to gear up with dungeon drops, rep and crafting grinding, and so on.

All that said, it’s still an opportunity for us to be the bestest tank we can be.  Here, then, are my thoughts on the paladin glyphs that seem relevant to tanking.

Major Paladin Glyphs

  • [Glyph of Seal of Vengeance]. That’s not 10 expertise rating, that’s 10 expertise.  At level 80 that’s 89 expertise rating.  Bosses should parry our melee attacks, and get a reactive DPS boost, 2.5% less often.  If you squint just right you can see this as a mitigation glyph and that’s what tanks do.
  • [Glyph of Righteous Defense].  This can guarantee that, in some fights, our taunt won’t be resisted.  It’s situational, sure, but the consequences — say of failing to taunt on a tank switch  — can be a morale smooshing wipe.  I’d rather not roll those dice.
  • [Glyph of Judgement].  This combines well with our various seals and buffs to increase threat from Holy damage.  The more threat we have the less DPS has to hold back.
  • [Glyph of Spiritual Attunement].  Mana doesn’t seem to be a problem these days.  Certainly not a significant enough problem to justify swapping out any of the above three glyphs, anyway.
  • [Glyph of Avenger's Shield]. I can appreciate the use of greater single target threat.  I find myself enjoying the initial threat on multiple mobs more, though, so this doesn’t make the cut for me.
  • [Glyph of Consecration]. I avoid this because it messes up the 96969 rotation by extending the Consecration cooldown up to 10 seconds.

Minor Paladin Glyphs

Minor glyphs sure are minor!  I don’t care about the mana cost or duration of blessings so I didn’t see much choice.

You can read more analysis of paladin glyphs over at Blessing of Kings, ITankStuff, and — as always — Knaughty’s FAQ post on Maintankadin.

Half way there

Monday, December 15th, 2008

Half?  There’s not really an objective way to claim that I’m half the way to anything.  Zabery first dinged level 2 back on October 8th.  From that perspective 75/80 sure is well beyond half!  But I haven’t been to half of Northrend’s zones.  And lord knows that the raiding game only begins at 80..

Still.  75/80 just feels like half.  You know?

The questing and dungeon runs continue at full speed.  I ran The Old Kingdom with a pug the other day.  It was my first time and I dorked it up quite a few times. We cleared it in the end, but it didn’t feel particularly smooth.  On reflection, here are basic pally tanking tricks that I should be paying more attention to.

  • I need to make a macro which casts Hand of Protection on the target’s target when Righteous Defense is on cooldown.
  • I need to use Hammer of Justice to interrupt casters a lot more often.
  • I need a macro to pop Divine Shield and then immediately clear it to break fear.  Manually clearing the buff by right-clicking on it is is just silly.

It’s the little things, right?

Anyway, the big seven five.  That means Shield of Righteousness.  It’s a big DPS and threat boost.  I ran over to Grizzly Hills and picked up [Venture Co. Libram of Protection] to celebrate the occasion.  Yeah, it’s goofy, but it’s better than nothing.

It also means that I can start practicing the 96969 rotation without having to twist seals.  It’s almost certain that I’ll be doing a post about this in the future ;).

Hello Dalaran

Saturday, December 13th, 2008

Hitting 74 today was a bit of a surprise.  I had been questing in Dragonblight and had sort of spaced out and lost track of the XP bar.  I put up with another disappointing pug to run Azjol-Nerub and was turning in its quests and, ding, 74!

Yay, time for Dalaran!  I had been saving going to Dalaran until one of the Kirin Tor would port me at 74.  I’m not sure why.  Something about delayed gratification?  So I hoofed it over to Stars’ Rest and had the Image of Archmage Modera zap me on over there.

Whee, finally, a bank in Northrend!  And Emblem Quartermasters!  It’s all very exciting.

I decided to celebrate with a frosty cold one at the beer garden.

Alone.

At 11am.

That’s OK, right?

Tanking blues from Northrend dungeons

Thursday, December 11th, 2008

As I’m leveling up to 80 I’m preparing for tanking heroics.  I’m trying to hit each dungeon at least once so that I’m acquainted with the content by the time 80 rolls around.  Before each of these runs I found myself wandering through WoWHead to find out if there were tanking items that I should be watching for.  There are very often decent tanking pieces from quest rewards so I want to be sure to have the quests lined up before my first run.  I also take a peek at the drop tables to see if there are any tanking items to hope for.

I thought it’d be nice to do all this research in one go so that I could consult this post as I continue to level up.  So here it is.

Now, I’m being rather conservative with the definition of tanking items. I want to see avoidance in the stats. This misses all the one-handed weapons, notably, but I think that’s OK.  We all know that most of our abilities scale well with Attack Power now and that we can use DPS weapons instead of caster weapons.  Right?  Right.

With any luck I’ll get a decent number of drops from the dungeons as I go.   I’d rather not have to go too nuts farming crafted and faction items to build a set with enough defense to be uncrittable in heroics.  We’ll see.

On to the loots!

Drops Quest Rewards
Utgarde Keep
[Woven Steel Necklace]
The Nexus
[Boots of the Unbowed Protector]
[Gauntlets of the Disturbed Giant]
[Tundra Pauldrons]
Ajzol-Nerub
[Signet of Arachnathid Command] [Expelling Gauntlets]
Ahn’kahet: The Old Kingdom
[Battlechest of the Twilight Cult]
Drak’Tharon Keep
[Kurzel's Warband]
The Violet Hold
[Screeching Cape]
[Riot Shield]
[Void Sentry Legplates]
Gundrak
[Gal'darah's Signet] [Solid Platinum Band]
Halls of Stone
[Amulet of Wills] [Pauldrons of Reconnaissance]
Halls of Lightning
[Seal of the Pantheon]
[Eternally Folded Blade]
The Oculus
[Dragonflight Great-Ring]
[Girdle of Obscuring]
[Helm of the Ley-Guardian]
[Bracers of Reverence]
[Staunch Signet]
The Culling of Strathholme
[Bracers of Reverence]
[Staunch Signet]
[Leeka's Shield]
[Slaughterhouse Sabatons]
Utgarde Pinnacle
[Amulet of Deflected Blows]
[Reanimated Armor]
[Svala's Bloodied Shackles]
[Silver-Plated Battlechest]