Archive for November, 2009

Holy Paladin Icecrown Gear List

Monday, November 23rd, 2009

(This post now includes Arthas’ loot table. Enjoy. — Z, Early Feb ‘10.)

Well, it’s that time again. Patch 3.3 brings us Icecrown Citadel and the final set of upgrades that we’ll be seeing in Wrath of the Lich King. Blizzard has gone all out. We have items available from bosses, crafting, emblems, faction rep, and even quest lines. Let’s see what Holy Paladins have to look forward to.

I want to keep this post nice and simple. I chose to build this gear list with the following guidelines:

  1. No cloth, leather, or mail and no items with hit or spirit.
  2. The relative value of an upgrade will depend on the individual healer. For this list I’ll use the following simple priorities: iLevel > Crit > Haste > MP5.
  3. Heroic upgrades of items are omitted, as are the 10m tier pieces.

I liked the icons I used in the Ulduar gear list to show which stats a given piece has. Let’s use them again:

  • Items with crit and haste
  • Items with crit and MP5
  • Items with haste and MP5

Here we go!

Head

  1. [Sanctified Lightsworn Headpiece] T10
  2. [Faceplate of the Forgotten] Festergut 25

I can’t see many paladins preferring the faceplate once they’ve acquired these well-itemized tier pieces.

Neck

  1. [Blood Queen's Crimson Choker] Lanathel 25
  2. [Holiday's Grace] Festergut 25
  3. [Soulcleave Pendant] Saurfang 10
  4. [Choker of Filthy Diamonds] Rotface 10

We have a pretty decent set to choose from. With luck we can pick up the soulcleave pendant from Saurfang early on and then sit tight until we finally get to Bloodqueen and have access to the choker.

Shoulder

  1. [Sanctified Lightsworn Spaulders] T10
  2. [Rusted Bonespike Pauldrons] Marrowgar 25
  3. [Emerald Saint's Spaulders] Valithria 10

Like the head slot, our shoulder tier piece is fantastic. Either of the 10-man pieces will do until you can get your hands on the tier upgrades.

Back

  1. [Frostbinder's Shredded Cape] Valithria 25
  2. [Drape of the Violet Tower] 50
  3. [Heartsick Mender's Cape] Blood Princes 10

This is certainly a step up from Ulduar. We have a great best-in-slot piece to watch for and we can blow some emblems on an upgrade until we see it drop.

Chest

  1. [Sanctified Lightsworn Tunic] T10
  2. [Rot-Resistant Breastplate] Rotface 25
  3. [Chestplate of Unspoken Truths] 95
  4. [Chestplate of Septic Stitches] Putricide 10

Tier wins again! I’m starting to get used to this lightsworn business.

Wrists

  1. [Crypt Keeper's Bracers] Princes 25
  2. [Bracers of Pale Illumination] Gunship 10

Honestly, there’s not a whole lot to choose from here. Grab what you can.

Hands

  1. [Gauntlets of Overexposure] 60
  2. [Fallen Lord's Handguards] Deathwhisper 25
  3. [Sanctified Lightsworn Gloves] T10
  4. [Festergut's Gaseous Gloves] Festergut 10

Oh no! We have to decide between strong off-tier pieces and the 4pc T10 bonus! It was a little too easy to ignore the terrible T9 set bonuses and happily take whichever pieces were best itemized. I’m undecided, but am leaning towards dropping the 4pc bonus.

Waist

  1. [Lich Killer's Lanyard] 60
  2. [Belt of the Lonely Noble] Trash 25 (BoE)
  3. [Waistband of Righteous Fury] Gunship 25
  4. [Tightening Waistband] Lana’thel 10

The lich killer’s lanyard is readily available, very well itemized, and has an awesome name. Expect every holy paladin in your neighborhood to be sporting one.

Legs

  1. [Puresteel Legplates] BS 8
  2. [Sanctified Lightsworn Greaves] T10
  3. [Leggings of Dying Candles] Valithria 25
  4. [Corrupted Silverplate Leggings] Marrowgar 10

Oh no! T10 vs no-MP5, round two. We might have dodged a bullet, though. Both the leg and hand tier pieces have crit. There’s a decent chance that we’ll be around the point of diminishing returns of haste rating with this gear level so trading haste for MP5 in these tier pieces might not be such a bad thing at all.

Feet

  1. [Protectors of Life] BS 5
  2. [Boots of the Funeral March] Valithria 25
  3. [Ancient Skeletal Boots] Marrowgar 10

Another slot with not much choice. It’s nice that the strongest piece out side of 25-man hard modes is crafted, though it’ll be no fun competing with melee DPS for primordial saronoite.

Finger

  1. [Ashen Band of Endless Wisdom] The Ashen Verdict - Exalted
  2. [Ring of Rapid Ascent] Gunship 25
  3. [Incarnadine Band of Mending] Princes 25
  4. [Marrowgar's Frigid Eye] Marrowgar 25
  5. [Cerise Coiled Ring] Princes 10
  6. [Runed Signet of the Kirin Tor] 1000 1
  7. [Signet of Putrefaction] Festergut 10

Boy, there’s quite a lot to choose from here. Everyone can easily get the kirin tor and the friendly ashen verdict rings right out of the gate. At the high end expect a mix of rapidly ascending, coiled, and endlessly wise rings. That spell power proc and gem socket are both fun.

Trinket

  1. [Althor's Abacus] Gunship 25
  2. [Purified Lunar Dust] 60
  3. [Sliver of Pure Ice] Marrowgar 10
  4. [Bauble of True Blood] Lanathel 25

The abacus is interesting because its proc is a smart heal that can crit and which appears to have a long range. It has a 45 second internal cooldown, however. The lunar dust proc works out to about 100 MP5, the sliver about 67 MP5 if you always spend a GCD on it when it’s up. The bauble is underwhelming, to put it politely. None of these seem compelling when compared to trinkets like the [Talisman of Resurgence] or [Pandora's Plea].

Main Hand

  1. [Bloodsurge, Kel'Thuzad's Blade of Agony] Arthas 25
  2. [Royal Scepter of Terenas II] Arthas 25
  3. [Valius, Gavel of the Lightbringer] Arthas 10
  4. [Trauma] Rotface 25
  5. [Quel'Delar, Lens of the Mind] [Battered Hilt] quest chain
  6. [Lockjaw] Rotface 10

The weapons off of 25-man Arthas are going to be [The Turning Tide] all over again, except this time we have a mace and a sword in the mix. We might have preferred haste on the mace from 10-man Arthas, but it’s still worth it. Trauma has no internal cooldown and a 1% chance to proc, making it fun to play with but better left to our healing friends with higher spell cast rates. Quel’delar and Lockjaw give nice throughput or regen options.

Shield

  1. [Bulwark of Smouldering Steel] Marrowgar 25
  2. [Lost Pavise of the Blue Flight] Sindragosa 10

Like our wrist slot, we have very little to choose from here. The fantastic news is that the bulwark is available from the very first boss in the raid! You might even be able to get it from PUGs if you don’t regularly run 25-man with your guild.

Libram

  1. [Libram of Blinding Light] 30

I can’t decide if this is worth it. On the one hand, it takes quite a while to get up three stacks and we have to burn a spell we’d like to keep available for emergencies to do it. On the other hand, it’s a guaranteed stack instead of the random chance that ToC’s [Libram of Veracity] will proc. And we can keep the stack up while running. Hmm.

There we have it! Now go beat up some bad guys and take their stuff.

Healing Herald of the Titans as a Holy Paladin

Monday, November 9th, 2009

About two months ago our 10-man group got the server-first Herald of the Titans achievement,  much to our surprise.  We managed to get it on the last pull of our fourth hour of attempts.  We were less than a minute away from wiping the raid as the hour-long timer expired.

herald-achievement

As part of my effort to return to blog posting, let’s look at healing this as a holy paladin.  Here are my recollections of the fight, two months later.

alg-door-thumbBring a strong healing team.

This sounds silly, but I can’t stress it enough.  The tanks will be taking extreme incoming damage.  You won’t be able to keep them up by yourself by spamming Holy Light.  You won’t have spare cooldowns to top up the raid between spikes of tank damage.  We got it done by bringing my holy pally, a shaman who was speced mostly for tank healing, and a resto druid.

Gear up.

The achievement is a bit gimmicky, to be honest.  There’s no way we could have done this with gear that is actually only available from 10-man content.  Almost all of us had ilevel 226 gear from regular 25-man Ulduar in almost every slot.  Even with that, it’s still a challenging fight and you’ll be cutting it very close.  Every little bit of oomph you can bet by bringing your gear up to the limit will be needed.  Here’s a link to a wowhead search that is a decent starting point..

Heal from melee.

You’ll be chewing through mana as you throw Holy Light around the raid.  I found it most comfortable to heal from melee for the huge regen from Seal of Wisdom procs.  You need to watch out for Cosmic Smash targeting melee near you, but you don’t have to worry about gimping your healing with Divine Plea.  Be very careful getting into position, though.  When you pop out of the black holes don’t go running all the way back to Algalon in one go.  Stagger running with Holy Light casts.

Be very careful with the tank switches.

The tanks will be taunting off each other as they reach a given number of stacks of Phase Punch.  Do everything you can to see this coming.  Use DBM to get timer bars for each application, use Grid and GridStatusRaidDebuff to see the stacks, and have your tanks call out on vent.  The taunting tank will need to have heals incoming before they taunt.  I found it most comfortable to throw up Sacred Shield on the new tank a few seconds before the taunt, start spamming Holy Light on the new tank, and only move Beacon of Light over once the new tank has aggro and the other healers have buffed them up and started hots.

Use a variant of the 52/17/2 “bubble” holy/prot spec.

You’ll be healing from melee so you’ll have nearly infinite mana.  The regen from the crit talents in the retribution tree aren’t very useful in this fight, and even less so now that Illumination’s regen has been cut in half.  The duration and absorption buffs to Sacred Shield from 2/2 in Divine Guardian, however, are enormous in this fight.  The damage reduction from 3/3 in Improved Righteous Fury is also very valuable.

Embrace Sacred Shield’s absorption.

Don’t be fooled by Sacred Shield’s relatively low position in the list of healing you do with each of your spells.  Look at some parses and calculate how much of the tank’s incoming damage it absorbs in a fight.  It can be on the order of 5%.  Think of it as a tank survival cooldown that is always up.  Since we have so much regen from seal of wisdom, we can use trinkets and consumables that give spell power and buff the absorption even further.  Get the T8 4pc bonus if at all possible, it’s just incredible.

Target melee to make the most of the Holy Light glyph.

The tank will be catching the stream of holy lights from beacon. Our goal is to target the holy light cast at a raid member with the lowest health who has the greatest number of people near them.  This maximizes the splash healing from the [Glyph of Holy Light].  If you can, ask a melee class to always try to be within 8 yards of the tank so that the tank can catch the glyph’s splash healing.  This is especially useful after the raid’s health is cut in half as a Collapsing Star dies.

Aura Mastery is worth the cooldown.

The raid has two significant sources of damage which can be resisted by our auras: shadow damage from dying Collapsing Stars and fire damage from Cosmic Smashes.  Either resistance should be buffed by Aura Mastery every time it’s up just before the incoming damage.  In our case we found it most beneficial for our shadow priest to use Prayer of Shadow Protection while I ran Fire Resistance Aura.  The cosmic smashes were easier to predict than coordinating with the DPS who were killing the stars.

Use Divine Sacrifice to iron out difficulties.

In a perfect world, we’d pop Divine Shield and Divine Sacrifice such that the latter’s duration covered the most incoming damage.  That’d mean just as Collapsing Stars die or as Cosmic Smash hits near melee.  Those tend to happen when the raid is in a comfortable rhythm, though.  After a few wipes you’ll have a feel for when you tend to lose people.  Pop divine sacrifice then.  Maybe it’s on tank switching, maybe it’s bad luck as a star dies just as a cosmic smash lands, or maybe it’s while people are getting back into position after being phased.  Whatever it is, use Divine Sacrifice to give the raid a little more breathing room when it has the most trouble.

alg-chest-thumb

Enjoy it!

This is my favourite fight in WoW. We’ve pulled it a ridiculous number of times and I still get excited as the initial effect kicks in. Have a blast with this, it’s fantastic content.

Finally, a personal note. There are very few things in WoW that I’m not embarrassed to be proud of. Getting this achievement with our 10-man group is one of them. Dusty and Jace have said it before me, but I’ll say it again: you guys rock.