Archive for January, 2010

What a Wonderful Raid

Friday, January 29th, 2010

Over the past few weeks first the holidays and then the various wings of Icecrown opening kept delaying our attempts at Alone in the Darkness (10 player). We’d been sitting on a save with Yogg up for all that time. After clearing ICC10 earlier this week we finally got around to Giving AitD some real attempts tonight. Once we got the kiting down it really wasn’t all that bad.

It was still a fun time and wasn’t a complete pushover, even two tiers later.

But it gets better. Our hunter sometimes records FRAPS movies of our kills. He also had a funny song he used to sing when we were still figuring out how to stay out of the green clouds.

I’ll leave it at that and let the movie do the .. singing.

See? That, right there. That’s why I play this game with these guys.

Should Holy Paladins use the Ember Skyflare Diamond?

Sunday, January 24th, 2010

Vivalabambam posted a comment in the 3.3 gear post which asked when it might make sense to consider using the [Ember Skyflare Diamond] instead of the [Insightful Earthsiege Diamond].

Holy paladins, by and large, are taught to use the IED without question. The dogmatic justification for this is that it will take an outrageous amount of Intellect for 2% to approach 21, that the mana from the IED is useful, and that the spell power from the ESD is useless.

Viv’s — I can call you Viv, right? I’m not sure what else to do with such a fantastic name — question is based on the clever observation that the metas were designed back in early wrath before gear scaling was inflated by the introduction of heroic gear tiers. As our gear scales into the stratosphere in ICC it makes sense to re-evaluate gems which scale with that inflated gear.

It’s an interesting question. Let’s take a look.

2% vs. 21

In deconstructing the comparison, we first can look at the Intellect bonuses of the two gems. On the surface it’s a trivial question. At what level of Intellect will a 2% bonus equal 21?

X * .02 = 21
X = 21 / .02
X = 1050

So you’d have more Intellect by wearing the IED if you have more than 1050 Intellect, right? Heavens, no. We’d all have switched to the ESD long ago if this were the case.

The first complication is the activation cost of the meta effect of each gem. If we’re stacking Intellect we can activate the IED with one [Nightmare Tear] and put [Brilliant King's Amber] in all the rest of our sockets. If we’re activating the ESD we must have three gems with red components. Activating the ESD requires socking two more gems with red components at a cost of 20 Int.

Raid buffs are the second complication. The 2% bonus from the ESD stacks Gift of the Wild and Arcane Brilliance. Blessing of Kings stacks with the bonus of both gems and so can be ignored. And yes, let’s keep it simple and assume people aren’t using [Elixir of Mighty Thoughts] — though I have been known to in some fights!

((X + 52 + 60) *.02) = 21 + (2 * 10)
X = (41 / .02) - 112
X = 1938

At 1938 Int from gear and talents the two gems will give the same amount of int when counting socketing costs and raid buffs. If you have more base Int than this the 2% of ESD will give more Int.

If you’re already wearing the IED, and have gemmed with a tear and all brilliant, that’ll be 1979 unbuffed in the character sheet and 2300 in the character sheet with full raid buffs.

If you’ve gemmed differently the cut-off point might be lower because you may already have red gems and have already been paying the activation cost of the ESD.

2% vs. MP5

If the gems only granted either 2% or 21 Int then it would be painfully obvious when to make the switch. But the ESD gives spell power and the IED has a chance to restore mana. It’s the IED’s proc, oh so cleverly named Mana Restore, that has everyone so excited. It has a 5% chance of restoring 600 mana with a 15 second internal cooldown. Let’s examine it in detail first.

The 5% proc chance means that the duration between procs varies wildly. Here are the seconds between procs that I saw on a 10m Marrowgar kill: 88, 35, 16, 47. Here are the total amounts of mana it gave in regular 10m ICC kills:

Marrowgar: 3000 mana / 207s = 70 MP5
Deathwhisper: 1800 mana / 214s = 40 MP5
Saurfang: 1800 mana / 247s = 35 MP5
Festergut: 1200 mana / 207s = 25 MP5
Rotface: 2400 mana / 244s = 25 MP5

So the IED proc gives us an unpredictable mana source. What else does that do for us? Absolutely nothing. It only returns mana.

The ESD’s 2% meta effect scales with our gear. As we get upgrades we get more Int than we would otherwise. For every 50 Int from upgrades we get 1.1 (with kings) additional Int. That, in turn, gives us more mana, spell power, and crit chance.

It should be possible, with a theoretical fight, to construct a sufficiently complicated model to compare the 2% Int benefit to the IED proc as Int scales with upgrades. The more mana we get from Int from the ESD the more mana we’ll get back from Divine Plea, Replenishment, and Seal of Wisdom. The more crit chance we have, the more mana we get back from Illumination. At some point the scaling regen from the ESD would truly overcome the static regen from IED. It would take an enormous amount of Int for that to be the case.

That sounds really complicated. I think there’s a much simpler way of looking at it: If you don’t have mana problems then IED’s mana restoration proc is worthless.

There’s an obvious test. Did you worry about having to use DP or did you ever drop below the amount of mana IED restores in a fight? Given our giant mana pools, and its unpredictable total returns, that’s a pretty low bar. When’s the last time you were at 3% mana in a fight? 8%? When’s the last time you really didn’t have some down time in a fight for a well timed DP?

If the mana proc is worthless then all the benefits from ESD’s scaling int, no matter how small, are better than nothing.

Should you? You tell me!

In the end, whether you’re interested in the ESD once it gives more Int comes down to how you’re comfortable playing. If you feel like you’re always chewing through mana and are having to worry about it then you might not like the ESD. If it feels like you haven’t worried about mana in months then you might be interested in toying with the tiny, but scaling, bonuses that the ESD gives as we get upgrades in ICC.

If you’re not sure, give it a shot. A few weeks ago I hit the transition point after a handful of ICC upgrades and made the switch. So far, so good.

(This was edited from the initial post. Having spent most of the post typing “2%”, I initially mistyped the IED’s proc as 2%, not the current best guess of 5%.)

Appreciating Seal of Wisdom

Monday, January 18th, 2010

The majority of holy paladins heal while using Seal of Wisdom simply for the 5% mana cost reduction from [Glyph of Seal of Wisdom]. What about the proc effect of the seal, though? Is it worth it?

Let’s spend a few minutes looking at just how amazing it can be.

The Basics

Some experimentation, like this comment in Wowhead, helps us understand the basic mechanics of SoW.

  1. It scales with our mana pool. The proc restores 4% of our total mana. This puts it in league with Replenishment and Divine Plea, our other major sources of regen which scale.
  2. The proc from melee swings scales with haste. The proc seems to have no internal cooldown and procs on a little less than half of our melee hits, regardless of their frequency. This turns significant sources of haste — Judgements of the Pure, Heroism, [Ephemeral Snowflake], [Potion of Speed] — into non-trivial sources of regen.
  3. Melee swings don’t proc while casting. They couldn’t. If they did, we’d really and truly have infinite mana. Spells with cast times seem to reset the melee swing timer. However, instant cast spells leave room for a melee swing to get off while the global cooldown counts down before our next cast. This gives instants an interesting secondary effect of making room for regen from seal procs.
  4. It procs off judgements. Holy paladins almost universally put two points in Enlightened Judgements, extending the range of our judgements to 40 yards. Yes, we have a long range spell on a 10 second cooldown which has a significant chance of returning 4% of our total mana.

In Theory

SoW generates a positively absurd amount of mana if all you’re doing is auto attacking. Give it a try!

  1. Throw up SoW.
  2. Switch specs back and forth so that your mana pool is empty.
  3. Start auto attacking and start the built-in stopwatch (/sw).
  4. When your mana is full stop attacking and stop the stopwatch.
  5. Find the total mana gained for the “fight” in Recount’s ‘Mana Gained’ page, divide by the number of seconds, and multiply by 5.

When I did that with my ToC-era gear it came to about 1900 MP5. That’s without any buffs. With JotP, raid buffs, and consumables that increase Intellect and Haste — the stats that SoW scales with, remember — I measured about 3200 MP5. Yeah, seriously.

In Practice

So, sure, it’s ridiculous regen if all we’re doing is bopping something on the nose with our silly mace. It’ll proc a lot less often when we have to run out of fires and, you know, heal people. Is it worth trying to get some regen out of it?

If you upload your combat logs to World of Logs, and you should, you can see the amount of mana gained from SoW in a given fight by looking at the ‘Power Gains’ table in the ‘Buffs Gained’ tab of your character’s page.

wol-power-gains

As of this writing the bosses in the Plagueworks of Icecrown Citadel are the farthest available progression bosses. Let’s look at our guild’s logs and see how much mana I got from SoW in some kills.

That’s not kidding around.

The 25m Festergut result is interesting because almost 500 MP5 was sustained while keeping the tank up through Inhaled Blight and while keeping the raid up with four other healers.  Even while healing hard we can get decent mana from SoW procs off melee swings.

I was surprised by how much mana it returned in 10m Putricide, I have to admit.  As you can see in our Putricide kill video, I’m almost never anywhere near the boss. In the entire fight I had 14 SoW procs out of 8 melee hits and 17 judgements. We spent 439 seconds in the fight, 399 when you remove the pauses during Tear Gas. That’s about 40 possible judgement cooldowns. SoW sustained 250 MP5 while staying at range and judging about half as often as was possible.

Gear MP5 Still Wimpy

In all those fights I had around 100 MP5 in my gear.  In fights where we can hang out with melee, even when we have to chain cast hard, SoW gave me back around five times as much mana.

But stop and think about the SoW regen from Putricide in the context of MP5.  That encounter is one of the most mobile in Wrath — arguably second only to Firefighter in the list of awful fights to heal as a paladin.  In that fight, without even trying, regen from SoW managed to give back more than twice the mana as MP5 from gear.

So yes, I heal with Seal of Wisdom.  Not for the 5% cost reduction from the glyph, though that’s nice.  I use SoW because, when executed properly, it gives so much mana that I’m free to avoid spending gear itemization on MP5 without running out of mana.