Archive for June, 2010

Holy Paladin Ruby Sanctum Gear List

Wednesday, June 23rd, 2010

It’s that time again! Another round of stepping out of some fire and cleansing some stuff. Another round if icons and names. Another incremental increase in stats. And for flavour, another trinket.

Let’s see what Halion’s loot table has in store for holy pallies.

10 player:

The belt’s a much cheaper and lower ilevel alternative to spending frost emblems or a few grand for the current 264 equivalents. I suspect that it’ll be an upgrade for approximately zero of us. The gloves are good if you don’t mind wearing gross leather and haven’t had access to, say, the gloves from 25-player Deathwhisper. At least the cloak pairs its lame mp5 with haste, making it a nice alternative — again — to blowing frost emblems on the crit/mp5 cloak.

25 player:

The boots are great, grab ‘em. The cloak is fantastic but, like the cape from Dreamwalker, you’ll have to pry it out of the cold dead hands of every caster dps in the raid. Let us know how that goes. The ring’s Wowhead tooltip is apparently lying to us, evidentially the item has haste instead of crit. So, not too shabby.

And then there’s a sea of non-plate upgrades. Grab ‘em only if they’re about to be disenchanted, I say.

The trinket is the only truly interesting bit of loot in the raid. Let’s look at it from a few perspectives.

In the ranking of trinkets with passive spell power, it comes in second only to the heroic [Althor's Abacus]. Presumably the heroic twilight scale will come in first. That alone makes it interesting for a lot of healers in a lot of situations.

But the on-use effect is where the real fun begins. For 15 seconds every two minutes our direct heals leave a 6 second buff on people who then heal people within 10 yards every second. Read that twice.

First, the cooldown is disappointing. We’ll only get a few swings at it each fight. That’s fine for the single exhale in a farming Festergut kill these days, but it won’t do a thing for Sindragosa’s constant frost AoE pulse. The trinket is nothing like a pocket druid, it’s more like being able to duct tape healing stream totems to a few of your raiders a few times a fight.

The range of the AoE healing buff further limits when it’s helpful. If you’re spread out and still want lots of raid healing, you’re out of luck. That applies to a decent number of raiders in a decent number of fights.

The most critical limiting factor, though, is that it’s only proced by direct heals. The closest we have to a multi-target direct heal is the [Glyph of Holy Light], and the current working theory is that the glyph heals won’t trigger the buff. If this ends up being the case then this trinket will almost certainly be put to better use in the hands of shammies and priests.

Finally, it’s fun to imagine the trinket’s proc generating shields during [Val'anyr, Hammer of Ancient Kings]’s proc. That might be a bit of a stretch, given that JoL doesn’t generate shields, but one can hope. Right?

We’ll see. I’ll try to upgrade this post once I learn how the trinket really works.

Data Mining Endgame Raiders with Wowhead

Sunday, June 6th, 2010

As wrath winds down our 10-player raiding group only has one serious goal remaining: a heroic lich king kill. This is a very unforgiving encounter, even with aggressive gear and the icecrown buff. No one gets to slack off here.

In preparing for this fight, I wanted to see how other holy paladins were suiting up as they zoned in.  I ended up using the wowhead profiler to check out the spec and gear of holy paladins with the heroic lk kill achievement. I thought it’d be fun to share what I saw.

I started with a search that gives us paladins with at least 51 points in the holy tree who have the bane of the lich king achievement. I then went down the list, opening tabs for a few characters at a time.  After reloading the profile I’d close the tab if I saw gear from our brethren specs or — gasp — PvP gear.  I stopped after finding 10 pallies in holy raiding gear. I figure that’s enough to be interesting.  Obviously one can keep going to get a more representative sample.

Let’s see what came up.


Out of 10, Holy Paladins sporting Bane of the Fallen King who….

spec into the prot tree for 2/2 Divine Guardian: 9
use [Glyph of Seal of Wisdom], [Glyph of Holy Light], and [Glyph of Beacon of Light]: 9
activate 2PT10 with head and shoulder tier pieces: 10
ignore 4PT10 with off-tier chest, hand, and leg pieces: 9
have [Insightful Earthsiege Diamond] in their meta socket: 10
have [Nightmare Tear] in their other helm socket: 9
have [Brilliant King's Amber] in every other socket: 10
are jewelcrafters: 9
wield [Val'anyr, Hammer of Ancient Kings]: 6
use [Solace of the Fallen] (or heroic): 9
use [Meteorite Crystal]: 5
use [Ashen Band of Endless Wisdom]: 10
use [Bulwark of Smouldering Steel] (yes, heroic): 9
equip [Libram of Renewal]: 9

Raise your hand if you can spot the pattern! Stifle your giggles next time someone tries to tell you all about FoL builds, please. They mean well.

There’s almost no variance here. If you chose a holy paladin who’s completed the heroic lich king encounter, it’s almost certain that they’ll look like this cookie cutter picture of an end game raiding holy pally. It shows how tightly tuned the encounter is. If there was more room to maneuver you’d see fewer winners with gear from heroic 25-player drops, never mind legendaries that require persistent dedication from an entire guild.

It’s a little cruel, to be honest. The corollary to the observation that everyone with the achievement looks a certain way is that if you don’t look this certain way, your ability to get the achievement is called into question. Many of us are going to be sitting around waiting for further increases in the Icecrown buff before this fight is approachable.

But it’s great to be able to see all this data with a simple tool. Kudos, Wowhead. I find myself using this more and more to see how given specs are handling the end game.