I finally sat down and updated my post on the gear that holy paladins will look for in Ulduar. I included more loot and the commentary on each slot now reflects a few months of experience healing 10- and 25-man Ulduar. Check it out.
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3.1 Best-in-slot Ulduar gear updated
Saturday, June 27th, 2009MP5 still unwise for Holy Paladins in Ulduar
Tuesday, May 19th, 2009In a previous post I took my first swing at analyzing how valuable MP5 is in gear for holy paladins. I looked at WWS parses of fights in 25man Naxx to find out what portion of our regen came from MP5. The result? Barely any.
I guessed that this wouldn’t change in Ulduar because the underlying fundamentals weren’t changing. Some comments in that post suggested that the situation might change because Ulduar fights are a lot more mobile, etc. It took a while to get a decent set of parses showing the regen in 25-man Ulduar. I think I’ve now come to a representative sample from the early fights. The methodology is the same as in the post from Naxx. We express the sources of regen as MP5 for each fight:

We’re looking at about 1100 to 1700 MP5 from regen sources other than gear MP5 in 25-man Ulduar.
This makes small amounts of MP5 in gear irrelevant. It doesn’t come close to the other sources of regen we have. As an example, in the fights that were parsed I had about 56 MP5 from mostly T7.5 gear. That’s around, what, 4% of regen? That much MP5 may as well be Spirit or Hit for the amount of good it’s doing.
But what if we go all out and try to stack MP5? How much can we get and what do we sacrifice for it? Let’s throw together some rough gear sets that either stack MP5 or try to avoid MP5 entirely.
MP5 stacking set: 811 int, 255 crit, 367 haste, 1718 SP, 303 MP5
MP5 avoiding set: 821 int, 651 crit, 691 haste, 1667 SP, 0 MP5
If we really try we can get up to 300 MP5 at the cost of around half of our crit and haste ratings. All right, now we’re getting numbers that could matter. That much MP5 could be on the order of 20% to 30% of our mana regen.
I don’t want to get too lost in the details of our regen sources — that would make a fun post on its own — but let’s consider the nature of MP5 for a second. Replenishment and Divine Plea scale with the size of our mana pool. Seal of Wisdom scales with our mana pool and haste. Illumination scales with our casting speed and crit rate. MP5 always returns mana at the same rate. When your friendly neighbourhood shammy pops {Heroism,Bloodlust} your mana consumption increases. Illumination and SoW try to keep up. MP5 sits there staring at its navel, returning exactly the same amount of mana as it did before.
Is it worth it, then, to get static MP5 at the cost of huge chunks of our gear’s haste and crit, stats which scale our top two sources of mana regen? This pally says absolutely not. As long as we have the huge mana regen sources of Illumination, SoW, Divine Plea, and Replenishment I’ll continue to see MP5 as somewhere between useless to downright harmful.
Finally, these updated numbers combined with the experience of raiding after some “upgrades” ([Poignant Sabatons] -> [Greaves of the Rockmender], [Chestplate of the Great Aspects] -> [Breastplate of the Afterlife]) have given me a much stronger feel for the gear set that I’d consider best-in-slot. My initial hope that our Ulduar gear would be OK, given all its MP5, turned out to be sadly wrong.
In for the long haul
Saturday, April 25th, 2009A few days ago one of our guild leaders pulled me aside and asked if I was going anywhere any time soon. I assured him that I had no plans to leave either WoW or our guild. I knew absolutely no one when I joined, but I’ve come to look forward to spending time with my new WoW friends. I thought he was just checking in because we had recently failed to hold on to an excellent new healing recruit as our raiding schedule stumbled before 3.1. I figured that he didn’t want to lose another healer.
Then he proceeds to tell me that the officers have decided to distribute the first 30 [Fragment of Val'anyr] to me. I should have seen that coming, I guess, but it was a nice surprise! A few days later Razorscale finally dropped our first fragment.
8D
As I told this officer then, and other officers since, I recognize the implications of their choice. By funneling the first thirty fragments to one player they’re trying to get the raid to benefit from its effect as soon as possible. They’re investing in my ability to show up and receive the rest of the fragments. They’re trusting that, once we form the mace, I’ll continue to attend so that the raid continues to benefit. I don’t take this lightly.
At that point we didn’t know how Val’anyr was going to be itemized. It was a bit of a leap of faith to give it to a pally and hope that the stats worked out. Yesterday the internets found the stats for Val’anyr on the armory and vindicated our guild’s decision.

Unquestionably authentic screenshot.
With the exception of a minor drop in haste, it’s an across-the-board upgrade from [The Turning Tide], which I’d consider best-in-slot for pally healers (and jerky mages).
Now we just have to accumulate the fragments and chuck them at Yoggy while leaving a watcher out of the fight. No big deal! I figure we’ll get this nailed long before the heat-death of the universe. Maybe 2015? In the mean time I won’t be rolling with other guildies on weapons. My current [Hammer of the Astral Plane] will do just fine until every one else has upgraded.
Best-in-slot Holy Paladin gear, Ulduar edition
Tuesday, April 21st, 2009(This post has been updated a few times since it was first published. Gear has been added as it was discovered in harder loot tables. My gearing perspective evolved as I got experience with 25-man Ulduar which affected the items I included. More updates may be needed if more gear is discovered as the world sees more Algalon kills, but otherwise these lists should be stable. — Z, late June, ‘09)
First, thanks and credit for inspiring this post are due to Siha’s best-in-slot post for the Naxxramas era of Wrath. I found it when I first speced holy and it was a great resource.
Let’s review what “Best-in-slot” means for Holy Paladins. The notion of BiS derives from a simple model for which you can chose mathematically optimal pieces for each slot. This works great for optimizing a DPS rotation which has to burn down a giant health bar. It doesn’t work for coordinating a group of healers who have to avoid over-healing 25 little health bars. Whether or not a drop is an upgrade depends on your current gear and your raiding environment. Are you dropping Holy Light bombs on a few targets? Are you spraying Flash of Light around the raid? Is your guild aggressively stacking and putting you in some specific utility role? Are your elemental shammies and squishies passing on that fantastically itemized non-plate drop?
This post doesn’t list the best pieces that every holy paladin should have because each paladin will have different answers to those questions. This is a list of the pieces that holy paladins will have on their radar while making their way through Ulduar.
To keep the list reasonably small I have to leave some things out. This list only includes drops found in Ulduar. I’m only including exceptional non-plate items which don’t have comparable plate pieces. I’m not including any items with hit or spirit. I’m continuing my proud tradition of ignoring PvP entirely.
If you want to see the raw lists that I work from, including the above omissions, you can go straight to the source. I use a wowhead search with a weight scale that normalizes holy pally stats based the amount of each that you see in gems of similar quality. This ends up listing items sorted by the amount of item budget allocated to stats that holy paladins care about. It’s up to you to decide which of those stats are relatively more important to you.
I’ll tend to order the items in each list based on the gearing style of stacking int and crit while maintaining a comfortable level of haste. Again, upgrades are evaluated in the context of your raid. There is no universal measure of relative upgrade value and my ordering should not be taken as such.
Finally, I thought it would be fun to try visualizing the different properties of the items in the list. We’ll use icons to indicate the armor level of items as well as which of the holy pally trinity (crit, haste, mp5) the items have, as follows:
Plate armor items
Mail armor items
Cloth armor items
Items with crit and haste, and thus no stinky MP5
Items with haste, MP5, but no crit
Items with crit, MP5, but no haste
Here we go!
Head
[Conqueror's Aegis Headpiece] Thorim 25, 58 
[Ancient Iron Heaume] Iron Council 25
[Valorous Aegis Headpiece] Mimiron 10
[Faceguard of the Eyeless Horror] Yogg-Saron 10
Our head upgrades are well itemized and relatively easy to get. The tier head piece is an excellent use of emblems if you’re having trouble with squishy classes grabbing the conqueror tokens.
Neck
[Pendant of the Shallow Grave] Thorim 10H
[Charm of Meticulous Timing] XT 25H
[Pendant of the Somber Witness] Algalon 10
[Freya's Choker of Warding] Freya 25
[Frozen Tear of Elune] 19 
[Pendant of Endless Despair] General 10
Our neck upgrades are all over the map. Most of us won’t see at least half of them. Those that remain aren’t that compelling when compared to [Cosmic Lights]. The pendant of the shallow grave just screams “holy paladin” — expect your pally healers to lobby hard for attempts at Thorim’s hard mode.
Shoulder
[Pauldrons of the Combatant] Thorim 25H
[Conqueror's Aegis Spaulders] Yogg-Saron 25
[Razorscale Shoulderguards] Razorscale 25
[Valorous Aegis Spaulders] Thorim 10
[Pauldrons of Tempered Will] Ignis 10
We have strong options in the shoulder slot. The tier pieces are well itemized, though prying the 25-man token from Yogg’s many-tentacled grasp will not be easy. The pauldrons of tempered will are easy to get, have nice stats, and their generous stamina tries to make up for the lack of sockets.
Back
[Drape of the Sullen Goddess] Freya 25H
[Shroud of Alteration] Trash 25
[Shawl of the Caretaker] Ignis 10
[Drape of the Spellweaver] Trash 10
[Cloak of the Dormant Blaze] Trash 10
Our cloak upgrades are such a mess that it’s a stretch to call them upgrades. One 25-man cloak outside of hard mode, and it has haste and MP5? The only cloak without MP5 drops from trash and is arguably a side-grade from the [Shroud of Luminosity], never mind the [Pennant Cloak]. Grats, casters, holy pallies will be passing on your cloaks in Ulduar.
Chest
[Breastplate of the Devoted] XT 25H
[Conqueror's Aegis Tunic] Hodir 25, 58 
[Chestguard of the Fallen God] Yogg-Saron 25
[Breastplate of the Stoneshaper] XT 10H
[Valorous Aegis Tunic] Yogg-Saron 10
[Breastplate of the Afterlife] Razorscale 10
Let’s take a moment to appreciate the breastplate of the devoted. Most of us won’t see it, of course. The remaining significant pieces without MP5 aren’t exactly trivial to get to. Most of us will be throwing up our hands and just spending the emblems on the T8.5 piece.
Wrist
[Bindings of Winter Gale] Hodir 25H
[Horologist's Wristguards] XT 25
[Unfaltering Armguards] Kologarn 25
[Bracers of Righteous Reformation] Trash 10
[Armbands of the Construct] XT 10
I like the symmetry of our wrist upgrades. Do you want haste or crit, from 10- or 25-man? One of each is on offer, though getting a trash drop will be a roll of the dice. The cloth bindings are just ridiculous. Be prepared to make a squishy enemy for life if you try to nab a pair.
Hands
[Pharos Gloves] Algalon 25
[Gauntlets of the Thunder God] Thorim 10H
[Conqueror's Aegis Gloves] Mimiron 25, Emalon 25
[Gloves of the Pythonic Guardian] Kologarn 25
[Gauntlets of Serene Blessing] 28 
[Valorous Aegis Gloves] Emalon 10, Freya 10
Thorim’s hard mode just got that much more interesting, good grief. The rest are a few paces behind and don’t compare all that favourably with the strong itemization of T7. At least the pythonic guardian gloves have some crit.
Waist
[Belt of the Fallen Wyrm] Razorscale 25
[Plate Girdle of Righteousness] Blacksmithing BoE
[Girdle of Unyielding Trust] 28 
[Belt of Clinging Hope] General 25
[Cable of the Metrognome] Mimiron 10
Our waist upgrades are another sorry lot. If you see holy paladins with goofy blue belts against their pretty red tier dresses, you now know why. Many might well stick with their [Waistguard of Divine Grace]. The slots in the plate girdle will be nice, if you can afford it.
Legs
[Conqueror's Aegis Greaves] Emalon 25, Freya 25
[Frostplate Greaves] Hodir 25
[Legguards of the Peaceful Covenant] 39 
[Valorous Aegis Greaves] Emalon 10, Hodir 10
[Legplates of Flourishing Resolve] Freya 10
Our leg upgrades give us another opportunity to tweak our crit and haste balance with relatively easy to get pieces.
Feet
[Treads of the False Oracle] Yogg-Saron 25H
[Greaves of the Rockmender] Auriaya 25
[Treads of Destiny] Blacksmithing BoE
[Sabatons of the Iron Watcher] Kologarn 25
The stats on those treads are sufficiently amazing to endure the teasing that comes from healing in slippers. The greaves have crit and a nice socket which make them popular, but otherwise this slot can be used to balance haste and crit as needed.
Finger
[Nebula Band] Algalon 10
[Starshine Circle] Algalon Quest 25
[Pyrelight Circle] Ignis 25
[Fire Orchid Signet] Freya 10H
[Starshine Signet] Algalon Quest 10
[Ring of the Faithful Servant] Auriaya 25
[Sanity's Bond] Yogg-Saron 25
[Radiant Seal] Iron Council 25
Our ring upgrades are a little bonkers. Are there really no rings without hit or spirit in 10-man before hard mode freya or — seriously — Algalon? That can’t be right. The excellent Pyrelight Circle makes up for this by dropping from Ignis, which even pugs will have no trouble with. Expect to see lots of paladins who aren’t thrilled by MP5 hanging on to their [Signet of Manifested Pain] or [Inscribed Signet of the Kirin Tor].
Trinket
- [Pandora's Plea] Mimiron 25
- [Eye of the Broodmother] Razorscale 10
- [Meteorite Crystal] Algalon 10
- [Scale of Fates] Thorim 25
- [Sif's Remembrance] Thorim 10
- [Energy Siphon] Flame Leviathan 10
One hopes to collect most of these trinkets over time so that they can be swapped in and out to match the needs of specific fights. The eye of the broodmother deserves specific mention for being a great trinket that is available early in the Ulduar progression.
Main Hand
[Val'anyr, Hammer of Ancient Kings] 30
+ Yogg-Saron 25H
[Aesuga, Hand of the Ardent Champion] General 10H
[Constellus] Hodir 25H
[Guiding Star] Razorscale 25
[Pulse Baton] Mimiron 10
The excellence of Val’anyr and Aesuga are matched only by how difficult they are to get. Constellus is no slouch, but is also hiding off in hard mode. Many of us won’t exactly be lining up for the remaining accessible upgrades in Ulduar if it means losing crit from our [The Turning Tide] or even [Hammer of the Astral Plane] or [Life and Death]. But hey, if nothing else, we can all agree that it’s cool to see sockets weapons.
Off Hand (shield)
[Wisdom's Hold] Thorim 25H
[Ice Layered Barrier] Hodir 10H
[Pulsing Spellshield] XT 10
At least the small number of caster shields simplifies our lives. the pulsing spellshield is a decent and very accessible upgrade for those of us who weren’t lucky enough to pick up [Voice of Reason]. If you were, however, you’re sitting on your hands until your guild can manage hard mode 25-man Thorim. Leave the ice layered barrier for our healing shammy colleagues.
Libram
- [Libram of the Resolute] Auriaya 25
And finally, an uninspired 15% upgrade from [Libram of Tolerance] to add to our collection. In fights where we can heal from melee range and receive near-infinite mana from Seal of Wisdom we can swap this in for our trusty old [Libram of Renewal].
Patch 3.1’s impact on Healadins
Tuesday, April 14th, 2009Dual specs! Vanity fishing bobbers! Creepy spontaneous cooking fire creation! Patch 3.1 is very exciting, indeed!
Classes and specs are changing significantly. I’m looking forward to hopping over to a delicious 3.x-era protection spec at a moment’s notice.
But my primary role in our raids is as a paladin healer. How will that be changing? Let’s take a look now that the 3.1 patch notes have been pushed to clients. Like all right-thinking people, I’ll be ignoring PvP.
• Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.
Interesting. This is the first time I noticed this in the patch notes. Seal of Wisdom can be a fantastic source of mana regen when fights allow us to hug the boss’ hit box. SoW’s proc-per-minute is rumoured to scale with haste. Will this help us get the most out of its PPM limit? Hmm.
• Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
I still hear guildies wondering how the spirit nerf will hit paladins, so I’ll re-iterate this point. We healadins are almost never outside the five second rule. We get our mana regeneration in fights from Illumination and Divine Plea primarily, with situational abilities like Replenishment and Seal of Wisdom bringing up the rear. We already had our mana regeneration addressed before 3.1 when Divine Plea’s healing penalty was increased.
• Auras will now persist through death and affect a 40 yard radius.
• Blessing of Kings is now trainable at level 20. Removed from talent trees.
\o/
• Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin’s health.
I’m having trouble getting too worked up about this. It’s a reduction of a novelty ability rather than one of our fundamental mechanics. Sure, it makes fights that are just on the edge of possible — like juggling cooldowns in Sarth 3D — that much harder. But it’s not like we always have HoSac on cooldown, now do we?
• Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
Honestly, this is the change that I’m going to notice the most. I liked the dynamic nature of throwing Sacred Shield around the raid. I’ll admit that it was a bit much to use it to mitigate raid-wide damage in fights like Lotheb or during Malygos’ vortex and deep breaths.
• Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
It’s tempting to worry about losing this source of mana regen. Do the numbers support that worry? I don’t think so. In my sampling of fights it only approached 10% of our mana regen when we were taking heavy raid-wide damage. In normal fights it was down in the < 5% noise — alongside [Soul of the Dead], [Insightful Earthsiege Diamond], and all the mp5 on our gear. We’ll have to be mindful of regen, as always, but it’s not the end of the world.
▪ Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.
Dang. It was nice to be able to chain cast fast Holy Lights when things got messy in a fight. This makes us slightly less agile. It pushes us towards having to be predictive casters. It makes us care a little more about haste in our gear, I’d also argue.
▪ New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).
Well, poo. We used to have enough points left over after taking our core talents to be able to get into Pursuit of Justice. Now we can’t really claim with a straight face that there’s nothing more important for us to spend those points on. Complaining about a raw healing throughput buff because we can’t justify running slightly faster anymore? Yeah, you read that right.
▪ Glyph of Holy Light: Can no longer critically strike and has had its range updated.
I’ll sure miss seeing those nice big crits fly around melee, I tell you what! Though how much of the crits pushed up into overhealing? It’ll be interesting to compare parses to see if the range increase ends up being more valuable.
▪ Beacon of Light: This spell no longer duplicates the heal on yourself if your target is currently immune to being healed due to being on a vehicle. It will simply not duplicate the heal. In addition, Divine Plea will only penalize the original heal instead of applying the penalty a second time on the duplicated heal.
Zing. Beacon of Light can generate a lot of healing if we’re given the proper assignments. We’ll probably be keeping Divine Plea on cooldown in Ulduar, so this is great.
I think that covers the highlights. Having not yet logged in to 3.1, I can say that I’m happy with the changes. Let’s see if this rosy outlook survives our first few wipes in Ulduar-25!
The case against MP5 in Holy Paladin gear
Thursday, March 26th, 2009Should we be avoiding MP5 in our holy paladin gear? It’s in our holy tier gear and all over the place on casting plate items. It’d be work to balance upgrades to try and avoid it.
Siha, as described in her “Best In Slot Holy Paladin Gear List, v.1″ post on Banana Shoulders, generally thinks so.
In my opinion, ideal paladin gear has intellect, crit, haste (within reason; excess haste is useless) and spellpower, and doesn’t waste item budget on less valuable stats like spirit or mp5.
OK, but just how much less valuable are we talking about? In 25-man raids we get mana regen from all sorts of places, how much of that comes from MP5 from our gear?
In the last few days our guild’s 25-man raiding schedule has included Patchwerk, Sapphiron, Sarth 2D, and Malygos kills. Let’s take a look at WWS reports generated from the combat logs. We’re most interested in the ‘Energies and Dispells’ tab which lists the sources of our mana regen during the fights. Here’s an example screenshot from the Patchwerk fight.

That mysterious Mana Restore entry is the proc effect from the [Insightful Earthstorm Diamond] meta gem.
The WWS table lists the total amount of mana gained during the fight. For each fight, let’s divide that by the number of seconds in the fight and multiply by 5 to express each source of regen as MP5 for the duration of the fight.

Take a break for a quick second to marvel at the amount of mana we can get back from Seal of Wisdom if we manage to position ourselves properly. Notice that I didn’t gimp my healing with Divine Plea when I was able to hug the boss’ hit box. Get in there, healadins! OK, right, back to MP5.
Let’s choose 1500 MP5 as an average amount of mana regen from external sources.
Next, the MP5 that I was getting from gear in those runs:
[Pendant of Lost Vocations]: 12 MP5
[Valorous Redemption Spaulders]: 2 MP5
[Girdle of Unity]: 22 MP5
[Abetment Bracers]: 12 MP5
[Seized Beauty]: 15 MP5
A grand total of 63 MP5 from gear. Finally, we consider our talented Greater Blessing of Wisdom. It gives 91 * 1.20 = 109 MP5, bringing our total casting mana regen in the character sheet to 172.

Bring this all together and we see that, while casting, MP5 from our gear amounts to (63 / (172 + 1500)) * 100 = ~3.7% of our mana regen.
3.7%. That’s a pretty small number. Let’s put it in perspective. What could we get instead if our gear spent its stat budget on the other stats that we like instead of MP5? Stat budget 101. Gems of the same level and quality have the same stat budget. We can use them to compare different stats.
[Lustrous Sky Sapphire] = 6 MP5
[Smooth Autumn's Glow] = 16 Critial Strike Rating
[Quick Autumn's Glow] = 16 Haste Rating
[Runed Scarlet Ruby] = 19 Spell Power
For that 63 MP5 we could have 63 * (16 / 6) = 126 haste or crit rating or 63 * (19 / 6) = 189 spell power. How significant a portion of our haste, crit, or spell power would that be?

We should probably add the 15 * 32.79 = 492 haste rating from Judgements of the Pure. After raid buffs that 3.7% mana regen comes to roughly:
126 / (541 + 492) * 100 = 12% more haste
126 / (42.03 * 45.91) * 100 = 6.5% more crit
189 / 2211 * 100 = 8.5% more spell power
With the possible exception of that crazy amount of haste, I would gladly trade a measly 3.7% of casting mana regen for any one of those stats. Especially considering that more crit will lead to more mana regen from Illumination.
That’s what seals the deal for me. We get so much mana regen in raid encounters that the MP5 on gear gets lost in the noise. The stat budget that is spent on MP5 would be better spent on greater relative increases in our other important stats.
No gemming or enchanting for MP5 for me. [The Turning Tide] over [Torch of Holy Fire], every single time.
I’m not convinced that the fundamentals of this are going to change with patch 3.1. It seems like we’ll still have a significant gulf between the amount of MP5 on gear and the amount of mana we regen from other sources, even if they shake up the other sources a bit. I guess we’ll see. There’s certainly a lot of plate in 3.1 with MP5. I hope all those nice pieces don’t end up wasting their stat budget on MP5.
back on the air
Tuesday, March 24th, 2009Originally this blog lived on a noisy machine in a lab in the basement. That was fine until the basement lab was dismantled to make room for a remodeled guest room. Only nice quiet machines got to make the journey upstairs to live so near our ears. The machine that this blog was on didn’t make the cut. It sat, unloved, in a closet. I finally got around to migrating the blog off it and on to a rack mounted machine here in the office.
Here, I drew a picture.

As I mentioned in the last post, part of the reason for shutting down the blog was frustration with the box it lived on. That’s now fixed.
I was also frustrated that I wasn’t posting as often as I had arbitrarily decided that I should. The blog had become a source of stress instead of the pleasant outlet for my WoW thoughts that it started as. Two months away has cured me of that. Honestly, how silly is it to get stressed out about a WoW hobbiest blog? Sheesh.
So what’s happened since the blog went dark? Most significantly, I speced holy in response to a lack of paladin healing in our guild. I was surprised to find that I really like healing.
I’m looking forward to writing about healing, for sure. Maybe tanking again, too, once dual specs hit. We’ll see!
hibernating
Monday, February 2nd, 2009I’ve noticed a pattern. Since joining a great guild, my posting rate has gone from about one every two days to about one every two weeks. The sad fact is that I seem to have shifted from enjoying writing about WoW to enjoying playing WoW.
I’ve decided to take this blog into deep suspended animation. The box that hosts it is currently sitting awkwardly in a hallway while the lab in the basement is upset by a demo and remodel. It doesn’t seem worth it to have the machine whirring away while I fail to generate any new content. So I think I’ll be shutting it down in a week or so. It’ll just go dark.
There’s a non-zero chance that I’ll resurrect this blog in the future, but it seems like a long shot.
I hope all of you — all, what, four of you? — enjoyed reading what I enjoyed writing!
See you in game!
strangely coincidental
Monday, January 26th, 2009In the form of Harper’s Index:
Election of the 44th president of the U.S.: Nov 4, 2008
Release of Wrath of the Lich King: Nov 13, 2008
Zabery’s trip to La Roque, Provence, France: Nov 1 - 14, 2008
Inauguration of the 44th president of the U.S.: Jan 20, 2009
Release of patch 3.0.8: Jan 20, 2009
Zabery’s trip to Hobart, Tasmania, Australia: Jan 18 - 24, 2009
This is getting silly. What’s next? A content patch release on the 4th of July while I’m in Tokyo? Maybe the next expansion will while I’m on a cruise across the Atlantic just after the state of the union address?
It was pretty fun to come back to all the goodies in 3.0.8 without having to suffer through all the bugs, though, that’s for sure. Launch all cropped screenshots!

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It’s good to be back!
3.0.8: Can’t wait!
Thursday, January 15th, 2009It’s been a very long time since I’ve posted! Joining a great guild has changed my playing more than I had anticipated. I want to spend my time playing, not posting! I’m still finding my rhythm.
In the tradition of posting what I’m thinking about, here are the reasons that I want patch 3.0.8 to land any day now.
- [Tempered Titansteel Helm] will be getting blue and meta sockets! This makes it much more interesting! Previously this epic crafted blacksmithing piece was arguably no better than heroic blue drops like the [Arcane-Shielded Helm] and not at all worth the trouble of crafting it.
- Setting aside the unfathomably incompetent name, pally tanks get a single target taunt in Hand of Reckoning!
- Is everyone sitting down? Mining nodes will give all their goodies in one swing. /swoon.
- Relics of Ulduar can be turned in for Sons of Hodir rep. I already have enough stored away to push me into Exalted for the shoulder enchant. They’re going to have to find some other sucker to blow their freaking horn all the live-long day.
Sure, there’s a bunch of other stuff in there, but these are the reasons that I’m on the edge of my seat.